Sunday of Internet links

I gathered some inspiring links during the course of last week:

  • The Wikipedia entry for Keita Takahashi, the game designer behind Katamari Damacy (2004) and many more games that share the simplicity in their aesthetics.

  • Wikihow is just great. This article explains how to reinforce your personal writing style.

  • Alfred Hitchcock explains cutting, or assembly as he prefers to call it. He goes through concepts such as impressionist editing, (where an idea is conveyed through editing together shorter shots instead of showing everything together in one shot) editing in comparison to music (where the close-up is like a loud brass sound making a dramatic statement) and finally the Kuleshov effect, which takes two shots that together can create a totally new idea for the viewer.

The tap tempo image sequencer

Last week I made some great progress with Pure Data when I realized a thing I had dreamt about for a while now; making a tap-tempo function to control the tempo by which images changes.

Image is the basic component of visual communication. It can be a letter, a symbol, something abstract or something existing, or any combination of these. It is the foundation for film. Continue reading “The tap tempo image sequencer”

Pure Data tricks!


Pure Data is a visual programming language for building applications, interactive applications, visual applications, audiovisual applications and everything in between. This project initiated by american computer genius Miller Puckette is very flexible an environment for getting creative with computers, and code-writing skills are not a necessity to build something with Pd. Continue reading “Pure Data tricks!”

Structure & restriction

Key to making art for me is to have some organized workflow for doing things, even if that method will be just used once or its set of rules get broken. There has to be something to build on.

That’s why restrictions are useful. In our current digital era of 2010s, almost everything is possible on the home computer, even laptops. As I showcased in my previous post, I got a 2008 sub-notebook computer to run things here at Juippigames.

It’s got everything I need, Blender runs smoothly enough to do live performances with and I can even surf the web without much pain. I can use Gimp to do image manipulation and within certain limits there are no freezes at all.

“This is too much freedom!”, I thought. I needed something laggier, nastier and dirtier. And I found it. Actually I found it before I came across the S101 I’m using now. I just didn’t manage to get a hold of the guy selling the piece of grime one so I got this dime piece of personal computing first. And for the same price.

So eventually, I reached out to the seller again and he replied and we got to an agreement where to pick up the computer from.

HP Mini-Note 2133

Continue reading “Structure & restriction”